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policydb
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boolean_record.h
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booleans.h
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context.h
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context_record.h
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debug.h
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errcodes.h
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handle.h
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iface_record.h
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interfaces.h
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module.h
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node_record.h
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nodes.h
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policydb.h
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port_record.h
1.85
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ports.h
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roles.h
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sepol.h
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user_record.h
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users.h
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Code Editor : nodes.h
#ifndef _SEPOL_NODES_H_ #define _SEPOL_NODES_H_ #include <sepol/handle.h> #include <sepol/policydb.h> #include <sepol/node_record.h> /* Return the number of nodes */ extern int sepol_node_count(sepol_handle_t * handle, const sepol_policydb_t * p, unsigned int *response); /* Check if a node exists */ extern int sepol_node_exists(sepol_handle_t * handle, const sepol_policydb_t * policydb, const sepol_node_key_t * key, int *response); /* Query a node - returns the node, or NULL if not found */ extern int sepol_node_query(sepol_handle_t * handle, const sepol_policydb_t * policydb, const sepol_node_key_t * key, sepol_node_t ** response); /* Modify a node, or add it, if the key is not found */ extern int sepol_node_modify(sepol_handle_t * handle, sepol_policydb_t * policydb, const sepol_node_key_t * key, const sepol_node_t * data); /* Iterate the nodes * The handler may return: * -1 to signal an error condition, * 1 to signal successful exit * 0 to signal continue */ extern int sepol_node_iterate(sepol_handle_t * handle, const sepol_policydb_t * policydb, int (*fn) (const sepol_node_t * node, void *fn_arg), void *arg); #endif
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